//==================================================================
//  Copyright (C) 2006  Davide Pasca
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2.1 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//==================================================================
///
///
///
///
///
//==================================================================

#ifndef TESTSHADER_H
#define TESTSHADER_H

#include "rendm5d.h"

//==================================================================
///
//==================================================================
class TestShader
{
	RendDevice			*_RDevice;
	RendM5D::Scene		*_RScenep;

	RendShader			*_VtxShaderp;
	RendShader			*_PixShaderp;

	RendShader::Param	_proj_obj_m_shparam;
	RendShader::Param	_view_obj_m_shparam;

public:
	TestShader( RendDevice *RDevice, RendM5D::Scene *RScenep );

	RendShader	*GetVtxShader()
	{
		return _VtxShaderp;
	}

	RendShader *GetPixShader()
	{
		return _PixShaderp;
	}

	RendShader::Param	GetProjObjMatrixSHParam() const
	{
		return _proj_obj_m_shparam;
	}

	RendShader::Param	GetViewObjMatrixSHParam() const
	{
		return _view_obj_m_shparam;
	}

};


#endif